

public class ServerPlayerInitialUpdate extends ServerPlayerMessage{
	public int x;
	public int y;
	public int type;
	public boolean player;//if false then this is a monster
	public ServerPlayerInitialUpdate(int id,int x,int y,int type,boolean player){
		super(id);
		this.y=y;
		this.x=x;
		this.type = type;
		this.player = player;
	}
	
}
